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Abstract
A talk for those interested in 3-dimensional graphics but unsure of where to start. Covers the basic math and theory behind projecting 3-dimensional polygons on screen, as well as simple cropping techniques to improve efficiency. Translation and rotation of polygons will also be discussed.
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BitTorrent: DivX | XviD | MPG | Ogg/Theora
HTTP (web browser): DivX | XviD | MPG | Ogg/Theora
Please consider donating to the Computer Science Club to help offset the costs of bringing you our talks.